On Closeups

The original plan was to never show the characters up close. The reasoning was twofold:

  1. The low resolution artwork leaves a little something to the player’s imagination. Not having closeups ought to help with the immersion.
  2. I wasn’t sure I could pull off convincing enough faces and expressions.

Gotta say this young man turned out better than I’d hoped for – rather handsome even. Might have to revise my guideline about the closeups…

This internet thing, how does it work?