The Webmaster is a 2.5D point-and-click adventure game currently in development. In case the look of the website hasn’t given it away, here’s a spoiler: The game is set in the good old days of the 1990s.


The Webmaster is set in the good ol’ days of the mid ‘90s in small town American suburbia. We follow a couple teenage friends as they stumble across a curious MacGuffin. Their investigation leads them to mysterious places and encounters with interesting and, frankly, weird people. The boys make a frightening discovery…

A beautiful day in the neighborhood.


The game plays very much like the classic adventure games from LucasArts and Sierra Online: You point the mouse cursor at objects on the screen, choose an interaction verb and wait to see what happens. Throughout the game you get to explore mystic places, meet strange folk and solve puzzles along the way.

While the game does include a good amount of puzzles, the gameplay is mostly story- and dialogue-driven. In that sense The Webmaster might be closer to Visual Novels than most classic point-and-clicks.

Oh, and you can’t die – although we do try to hide that fact to make the game more exciting.


The Webmaster features intricately rendered 3D backgrounds with a filmic appeal.

But mooooom...!

The low resolution (320x180) was chosen for two reasons:

  1. To evoke a sense of nostalgia for the adventure games you might have played as a kid.
  2. To significantly reduce the time and effort required to produce the assets.

The idea is to create the best possible looking game while working under a fairly harsh set of constraints, not unlike those faced by developers in the 90s.

However we do take some creative liberties in order to make the look more appealing to modern day players.

Technical Info

The Webmaster is built in Unity with a little help from the excellent Adventure Creator and Ink extensions. Plus of course tons of custom code in C# and Lua to make everything work exactly how I envision it.

For now it’s aimed at desktop platforms (Windows, macOS, Linux), though technically there’s no reason it shouldn’t run on mobile, too.

The 3D rendering is all done inside Cinema 4D.