TIL that rendering forests is really, really hard. Not only do you have absolutely insane amounts of geometry, the lighting is also a worst case because of the harsh contrast between the sky and shaded areas.
These screenshots' resolution is twice that of the ones I’ve posted so far. I’m considering increasing the resolution of the game for various reasons.
Our adventurers spend some time in the library. Sadly the book they’re looking for is checked out by a mysterious unknown person. The helpful librarian points the boys to another trove of information on the town’s history.
The wendigo (also wetiko) is a mythological man-eating creature or evil spirit from the folklore of the First Nations Algonquian tribes based in the northern forests of Nova Scotia, the East Coast of Canada, and Great Lakes Region of Canada and the United States. The wendigo is described as a monster with some characteristics of a human or as a spirit who has possessed a human being and made them become monstrous. Its influence is said to invoke acts of murder, insatiable greed, cannibalism and the cultural taboos against such behaviors.
So yeah… you do not mess with the Wendigo.
Making a Villain
If there’s one thing I learned during the pre-production of this game it’s that villains are hard to get right! You have no idea how many different concepts I’ve gone through before settling on this guy. Clowns, vampires, evil scientists, random serial killers… you name it. If it’s a horror cliché you can be sure I’ve tried it.
The biggest aspect giving me grief was the expressiveness: No matter what I’d try, my villains would always end up looking retarded rather than genuinely evil. I guess that’s what glowing eyes and a face fixed in a frozen snarl will do to people.
Hence my Wendigo wears a mask. Still looks evil, but avoids him having to feel self-conscious about being so gosh darn unphotogenic. Then again, looking aroundatothervillains I think he’ll fit right in at the annual super-villain convention: